←Relightable Corvette

A Corvette baked to Gaussian splats, each carrying how it receives light, thinned for the web (1.1M splats, or 4.7M in the detailed version). Pick an HDRI and the car is relit on the GPU: the dome with its shadows, an optional sun, the glass and the car’s shadow on the ground. Drag to orbit, scroll to zoom; on a desktop, Maya's camera (Alt + left tumble, middle track, right dolly, F to frame).

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Corvette model by Billy Mukhiddinov (BlendKit), baked to Gaussian splats by athenea (modified) · HDRIs from Poly Haven (CC0) · Spark (MIT) · three.js (MIT) · lil-gui (MIT)